HuWI, the human-web interaction cycle

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Chapter 5: Experiment 2

The HuWI cycle predicts that SK directs interaction with websites and that the website modifies users’ SK. In order to modify SK, information must be sampled from the website. This point is obvious because in order to learn, one must first acquire information. However, it is not clear what kind of information user’s pick up as they use a website. Indeed, some authors have argued that users sample structure information (e.g., Beasley & Waugh, 1995; Calvi, 1997; Edwards & Hardman, 1989; Hammond & Allinson, 1987; Kim & Hirtle 1995; Leventhal, et al., 1993; McDonald & Stevenson, 1998, 1999; Schroeder & Grabowski, 1995), whereas empirical evidence seems to suggest that users sample content information primarily (e.g., Farris et al., 2002).

Farris, et al. (2002) had participants use a website in order to locate information (i.e., images) and then asked them to draw the hyperlink structure of the website. They found that participants had a tendency to draw relationships between concepts, or content, rather than the actual structure. However, the goal of the task was not defined sufficiently, as participants were instructed to imagine that they were a webmaster who was looking for images that they would like to use on their own website. In addition, participants were unaware of the purposes of the experiment and did not know that they would be asked to draw a map of the website’s link-node structure immediately after this ill-defined task. Therefore, it is not entirely clear what participants goals were while using the website.

Farris et al.’s (2002) findings suggest that users sample content information, but what if their participants’ goals had related more to structure than content?  The HuWI cycle predicts that the participants would have sampled information that was relevant to their goal. In other words, goals that are structure orientated will lead to sampling of structure information. Goals that are content orientated, on the other hand, will lead to sampling of content information. Accordingly, in order to test this hypothesis, Experiment 2 was designed to determine whether or not users sample goal-relevant information (i.e., content or structure), and whether or not this information modifies SK as they interact with a website.

Method

Participants

Forty-one Kansas State University (36 women and 5 men) participated in order to fulfill course credit. They were 18 to 29 years old (M = 19.20, SD = 1.86). The only requirement for participating in the experiment was that participants had at least one year of experience using the web.

Participants were given the same demographic survey that was used for Experiment 1 (see Appendix A), which showed that they had an average of 7.39 years of computer use experience (SD = 2.87) and that they were, at the time, spending an average of 9.44 hours per week using a computer outside of using the Internet (SD = 10.22). In addition, all participants had at least 2 years of experience using the Internet (M = 5.71, SD = 1.86) and were spending, at the time, an average of 17.89 hours per week using the Internet (SD = 15.93). A more detailed description of the participants’ demographics is found in Appendix H.

Design

The current experiment used a one-way design with six dependent variables. Exploration Goal was a between-subjects factor and was a manipulation of the participant’s purpose for using the website. Participants would either use the website in order to complete a storywriter-like task (i.e., planning the rewrite of a plot in a story) or a webmaster-like task (i.e., planning the restructuring of the website).

The dependent measures were three two-choice SK tests and three subsets of a 120 cell matrix test. These six measures of SK contained questions that related to the website’s content, structure, and content and structure (C&S).

Apparatus, Stimuli, and Procedure

The experiment took approximately 1 hour to complete. Participants began the experiment by first completing the demographic questionnaire (see Appendix A). Next, they read the instructions to subjects (see Appendix I). After demonstrating that that they understood the instructions, they explored a website that was based on a fictitious television show called Creston (see Appendix J) using the same web browser that was used in Experiment 1. Finally, they completed the three SK tests (see Appendix K) and the matrix test (see Appendix L). The following sections describe the website, instructions, and tests that were administered in more detail.

Website

The website that participants explored (see Appendix J) was about a fictitious television show that centered on a group of characters that live in a city called Creston. This story was similar to a typical soap opera, having characters that are related through family, marriage, friendship, love affairs, etc.

The website contained three kinds of links: content only, structure only, and content and structure (C&S) links (see Figure 10). These different kinds of links are defined below. An example webpage is displayed in Figure 11.

Figure 10. Structure of the Creston website used in Experiment 2. The boxes represent individual webpages within the website and the different kinds of lines connecting the boxes represent the different kinds of links used in the website.

Figure 11 Screenshot showing an example webpage on the web browser used for Experiment 2. The embedded links (i.e., underlined links in the main paragraph) are content and structure links (C&S links). The bold text highlights a content link. The underlined link at the bottom of the screen is a structure link.

Content links were relationships between characters that did not have an associated hyperlink on the website. For example, the story explained that David and Hannah are lovers, but the website did not hyperlink their webpages together directly.

Structure links were hyperlinks between webpages for characters that did not have a relationship in the story. For example, David and Garrett’s webpages were linked on the website, even though there was no direct relationship between them in the story.

C&S links were hyperlinks between characters on the website that were related in the story also. For example, David and Mason are roommates and their webpages were hyperlinked in the website. 

These different kinds of links afforded the opportunity to measure content and structure knowledge independently. Specifically, the acquisition of content knowledge was ascertained by examining knowledge of content links and acquisition of structure knowledge was ascertained by examining knowledge of structure links. In addition, the contribution of the particular goal could be ascertained by examining the knowledge of C&S relationships. Accordingly, in order to establish whether or not goals were an important factor in predicting what kind of information was picked up during website exploration (i.e., content or structure information), participants were required to use the website for completing a task that related to either content or structure. These tasks are defined in the following section.

Instructions

There were two sets of instructions (see Appendix I). Both experimental groups were told that they would explore a website that was based on a fictitious television show called Creston. According to the instructions, the website was made for the purpose of familiarizing potential new fans of the show with the characters and their lives. Accordingly, each webpage within the website gave a brief description of a character in the television show and the most important current events in that character’s life. 

The instructions for the storywriter group detailed an information-finding task in which participants were required to explore the entire website and focus their interaction with the website on acquiring information about content. They were told to imagine that they were a new storywriter for the television show and the producers wanted to remove a single character from the cast in order to save some money. Participants were informed that they had to decide what character should be removed from the cast and that their choice should be based on who could be removed with the least damage to the whole story. Specifically, they were told to remove the character that would result in the least broken ties with other characters. Therefore, participants had to examine how all of the characters were interrelated within the story.

The instructions for the webmaster group explained an information-finding task in which participants were required to explore the entire website and focus their interaction with the website on acquiring information about structure. They were told to imagine that they were the new webmaster for the television show’s website and that the producers wanted to cut out a character from the website in order to make it smaller. Participants were informed that they must decide what character should be cut out from the website and that their decision should be based on who could be removed with the least damage to the whole website. Specifically, they were told to cut out the webpage that would result in the least broken links on the remaining webpages. Therefore, participants were required to examine how all of the pages were linked together.

For the webmaster group and the storywriter group the correct character to remove was Teresa. However, it was not necessary for all of the participants to complete their assigned tasks. It was only important that they had studied the entire website with their respective goals.

All participants explored the website for 20 min. When they identified the webpage or character to remove from the website, they clicked on a special “answer button” on the web browser. The web browser then displayed a message that instructed them to continue looking at the website for the full 20 minutes in order to insure that they identified the correct answer. In addition, they were allowed to change a previous answer at any time. Participants were told that whatever answer was selected at the end of 20 min. would be their final answer.

Pilot testing revealed that participants were not interested in continuing the task after selecting an answer. Therefore, they were informed that the person that identified the correct answer and scored the highest on all subsequent tests would receive a cash award of $30.00. After 20 min. of exploring the website, regardless of whether or not they completed the task, the web browser was stopped and the SK and matrix tests were administered.

SK Tests

All of the tests were administered by the computer. The format of the SK tests is shown in Appendix K. The content SK test measured participant’s knowledge of the relationships between characters in the story. This test consisted of questions about the content links in the website. For example, an item asked if David is Hannah or Rachel’s lover, with the correct response being Hannah. There were a total of 8 questions for the content SK test, one item for each content link on the website (excluding Teresa).

The structure SK test measured participant’s knowledge of the relationships between webpages within the website. This test had questions only about the structure links in the website. For example, a question asked if David’s webpage was linked to Garrett or Samuel’s webpage, with the correct response being Garret. The content SK test has 8 questions, one item for each content link on the website (excluding Teresa).

A third SK test measured participants’ knowledge of the C&S links (i.e., the hyperlinks between webpages that are also content links between characters in the story; see Appendix K). For example, a question asked “Is Kyle friends with and/or is his webpage linked to (a) Garrett or (b) Hannah?” Therefore, participants could use either content or structure SK to respond correctly. The purpose of the C&S SK test was to explore the possibility that particular kinds of SK may be easier to acquire than others. Specifically, if content knowledge was easier to acquire than structure knowledge, then the storywriter group would outperform the webmaster group on this test. Note, however, that this interpretation is predicated on the assumption that participants sample goal-relevant information. The questions for all three of the SK tests were intermixed and the computer randomized the order of presentation.

The question of whether or not content or structure SK is easier to acquire cannot be answered using either the content SK test or the structure SK test alone because those tests measured the different kinds of SK separately and, for that reason, were analyzed separately. The C&S test, however, measured the same knowledge, i.e., knowledge of C&S links, in order to determine which type of knowledge is easier to acquire. Recall that, according to Farris et al. (2002), structure SK is difficult or even impossible to acquire because websites are not used for acquiring structure information typically or they do not have structure information because they lack spatial properties. Therefore, if goals predict the type of information that is sampled, then the results of an analysis of C&S SK test scores will establish whether or not content SK is easier to acquire than structure SK. This is because the webmaster group will be trying to attend to information on a website that they normally do not attend to or does not exist on websites. Conversely, the storywriter group will be attending to information that does exist and they normally attend to on websites.

Matrix Tests

In addition to the SK tests, participants completed a matrix of all of the characters/webpages in the website. The matrix test displayed a list of the characters down a column on the left and across the top. Participants were required to examine each cell in the matrix and to identify the relationships between each character. An answer could be assigned to any of the 120 cells in the matrix and had to be either that 1) the characters were related, but not linked in the website (structure SK), 2) the webpages were linked in the website, but the characters were not related (content SK), or 3) the webpages were linked in the website and the characters were related.

Pilot testing showed that this task was extremely difficult for participants when responding on a paper matrix because they had to attend to the relationships in each cell and the number of responses that they had made for each kind of relationship. In addition, it was not obvious how one would code the data if too few or too many responses were made on the matrix (i.e., how to weigh errors of omission and commission). Therefore, a computerized version of the matrix test was made that only required the participants to attend to the relationships. Figure 12 is a screen shot of this program.

Figure 12. Screenshot of the matrix test interface. The cell with the dark border is where the participant’s cursor was hovering. The block of text in the upper right corner was the instructions for the task (see Appendix L). The text in the upper middle portion of the screen was the number of each type of relationship that the participant had identified.

The computer tracked the number of responses in each category and informed participants when they had used all of the possible answers. They were not allowed to proceed until they had identified exactly 8 content and structure relationships and 16 C&S relationships (i.e., all of the relationships that could exist in the website).

In addition to the SK tests and the matrix test, the web browser collected the same usage data that was collected in Experiment 1. These additional data were used to identify the extent of participants’ exploration (i.e., did they explore the entire website in order to make the information that they were tested on available for sampling?).

Results

Pre-Analysis Data Screening

Initial data screening identified outliers, which were defined in the same way as in Experiment 1. The results of this screening analysis revealed that it was necessary to remove one participant from the dataset, as his scores on all of the tests were at or below chance. Therefore, only 41 of the original 42 participants’ data were used in the analysis (20 in the storywriter group and 21 in the webmaster group)[1].

After the outliers were removed, it was necessary to determine whether or not the participants were completing the tasks as instructed. This determination was made with two procedures. The first involved self-report data collected at the end of the experiment and the second involved behavioral data collected during the website exploration task.  

For the self-report measures, participants completed two seven-point Likert scale items at the end of the experiment about the amount of attention that they gave to the structure and content of the website. These items asked participants to rate the amount of attention that they gave to the links (i.e., structure) and the story (content) on a seven point scale.

In the analysis of these two items, a Bonferroni adjustment was applied in order to control the family-wise error rate (i.e., a = .05/2 or .025) because they evaluated similar issues that were measured in similar ways.  Analyses of these items revealed that the storywriter group reported attending more to the content than did the webmaster group, t (39) = 4.46, p < .05/2, h2 = .34 and that the webmaster group reported attending more to the structure than did the storywriter group, t (39) = 2.67, p < .05/2, h2 = .15. Therefore, the self-report measures suggest that participants did attend to the type of information that would be pertinent to their respective tasks. 

In addition to the self-report measures, the web browser software logged the number of times that links and the web browser’s back and forward buttons were clicked. Analysis of this log data provided a behavioral measure of how participants completed their respective tasks, which served as an indication that the two experimental groups completed their tasks as instructed. Specifically, it takes a lot of time, and consequently few actions, for one to read and study content on each webpage. Thus, one would expect that participants in the storywriter group would make relatively few actions while performing their task. Conversely, for participants in the webmaster condition, to remain actively involved during the 20 min task, they would make many actions in order to read and study the links on each webpage. In other words, the webmaster group had less text to study, therefore more time to keep clicking links during the 20 min time period, than did the storywriter group. Accordingly, one would expect that the webmaster group would have made significantly more actions than did the storywriter group. Therefore, a t-test was employed in order to evaluate group differences in the number of actions taken and it was determined that the webmaster group did indeed perform more actions than the storywriter group, t (39) = 3.38, p < .05, h2 = .23. Therefore, it appears that the participants did complete the task as required[2].

Finally, the dependent measures were evaluated in order to determine whether or not they were too difficult for the participants to complete. It was anticipated that at least one group should perform above chance level if participants did not have to guess (i.e., they had learned enough about an aspect of the website to answer at least some of the questions without guessing). However, if both the Webmaster and Storywriter groups performed around the chance level, then the test could be considered to be too difficult and should not be included in the analysis. As a criterion for being too difficult, if the level of chance fell within the 95% confidence interval of both experimental groups’ means, then the measure was rejected.

Table 1 shows the group means, 95% confidence intervals for the means, and the expected values for chance on each dependent variable in the experiment. The chance levels were calculated as

P outcome = Number of possibilities favorable to the occurrences of the correct outcome / Number of pertinent possibilities


Table 1 Means, 95% Confidence Intervals for the Means, and Expected Chance Values for Experiment 2

Dependent Variable

Webmaster Group

(N = 21)

Storywriter Group

(N = 20)

Expected Chance Value

Lower 95% CI

M

Upper 95% CI

Lower 95% CI

M

Upper 95% CI

Structure SK

51.91%

57.74%

63.56%

50.02%

54.38%

58.73%

50.00%

Structure Matrix 1

5.49%

10.12%

14.75%

4.69%

8.13%

11.56%

8.33%

               

Content SK 2

61.68%

69.64%

77.60%

76.21%

83.13%

90.04%

50.00%

Content Matrix 2

5.85%

10.12%

14.38%

12.94%

18.13%

23.31%

8.33%

               

C&S SK 2

72.27%

76.79%

81.30%

86.00%

90.06%

94.13%

50.00%

C&S Matrix 2

24.01%

30.95%

37.89%

35.94%

41.88%

47.81%

15.38%

1 This variable was not analyzed because performance for both groups was around chance (i.e., the chance level falls within the obtained 95% confidence interval of the mean for both groups).

2 Differences between the groups were significant (p < .05/2, or .025).

 

In order to calculate the expected chance values, recall that the SK tests required one response (i.e., possible favorable outcome) of two possible answers (pertinent possibilities). Therefore, the expected chance values of the Structure SK, Content SK test, and the C&S SK tests were .50.

The matrix tests, on the other hand, had 120 cells to choose from. However, each test occupied a certain number of cells. If one assumes that the responses on all of the other tests were correct, then the number of pertinent possibilities for each test must be reduced by the number of possibilities for a favorable outcome on the other tests[3]. Therefore, the Structure Matrix and the Content Matrix tests had 8 possibilities for a favorable outcome, and 96 pertinent possibilities. The 96 was derived from the number of cells in the matrix (120) minus the number of cells in the matrix that were assumed to have been occupied by responses from the other tests. Since the Structure Matrix and Content Matrix both required 8 cells to be filled and the C&S Matrix required 16 cells to be filled, the denominators are 120-8-16, or 96, thus making their expected chance values .0833. Similarly, the C&S Matrix had 16 possibilities for the numerator and 120-8-8, or 104, for the denominator, making the expected chance value .1538.

As can be seen in Table 1, the expected chance value fell within the 95% confidence intervals for the means for both groups on the Structure Matrix test. This suggests that the Structure Matrix test was not a good measure and/or it was too difficult for participants to complete. Therefore, it was eliminated from any further analyses. All of the other measures had at least one group with a confidence interval that did not include the expected chance value, therefore warranting their inclusion in the analyses.

Tests of Assumptions

All of the following analyses utilized independent sample t-tests. To test the assumptions of each t-test, Levene’s test, with alpha set at .05, was used to evaluate homogeneity of variance. In addition, each variable was examined for normality by examining the 95% confidence intervals around the skewness and kurtosisness statistics (Mertler & Vannatta, 2001). Using these criteria, all of the variables met the assumptions of an independent sample t-test. The source tables for all analyses along with the results of their respective Levene’s tests and normality statistics are reported in Appendix H.

Family-Wise Error Rate

For the current experiment, three different theoretical constructs (i.e., Content, Structure, and C&S SK) were measured. In addition, each construct was measured in two ways (with a SK test and a matrix). Therefore, there were six measures taken from each participant. Five of these measures met the criterion for analysis (i.e., one was eliminated as described above). The large number of independent tests that were necessary to evaluate this high number of dependent measures caused concern over the possibility of an inflated Type 1 error rate. In order to mitigate this issue, families of tests were identified and the family-wise error rate for each was set to .05.  Specifically, since each construct was identified a priori, it was determined that all analyses that were related to a particular construct would be considered a family because they test different predictions derived from the HuWI cycle. Therefore, the following section describes three families of analyses, two of which required a Bonferroni adjustment in order to control the family-wise error rate when more than one measure was used.

Data Analysis

Table 1 shows the means and 95% confidence intervals for each of the dependent variables. One should note first the low scores obtained for the matrix tests relative to the SK tests. This is to be expected given the lower expected values due to chance (see the chance levels reported in Table 1). However, as noted above, dependent variables were analyzed only if one of the groups performed above chance.

As can be seen in Table 1, the mean for the webmaster group appears slightly higher than the mean for the storywriter group on the Structure SK variable. However, there was not a significant difference between these groups, t (39) = 0.97, p > .05[4].

The content SK family of analyses, on the other hand, yielded differences between the groups. The storywriter group scored higher than the webmaster group on the Content SK Test, t (39) = 2.66, p < .05/2, h2 = .15, and on the Content Matrix Test, t (39) = 2.50, p < .05/2, h2 = .14.

Similarly, the C&S family of analyses yielded differences between the groups. Specifically, the storywriter group scored higher than the webmaster group on the C&S SK Test, t (39) = 4.55, p < .05/2, h2 = .35, and on the C&S Matrix Test, t (39) = 2.50, p < .05/2, h2 = .14. 

Discussion

Experiment 2 tested whether or not interaction with the website sampled goal-relevant information and whether or not SK was modified by this information, as predicted by the HuWI cycle. Specifically, it was predicted that if interaction sampled goal-relevant information and that information modified SK, then 1) the webmaster group would score highest on the structure SK test and 2) the storywriter group would score highest on the content SK test. In addition, the possibility that particular kinds of SK were easier to acquire than others was explored. It was expected that, if content SK was easier to acquire than structure SK, as posited by Farris et al. (2002), and participants sampled goal-relevant information, then the storywriter group should outperform the webmaster group on the C&S SK test. The following sections describe each of these hypotheses with respect to the obtained results. Finally, implications for the HuWI cycle and web design are discussed.

Goal-Relevancy and System Knowledge Modification

Based on the HuWI cycle, it was predicted that participants who used the website in order to make plans to alter its content (i.e., the storywriter group) would acquire more content SK than participants who used the same website in order to make plans to alter its structure (i.e., the webmaster group). Results of the analysis of content SK scores and the content SK matrix revealed that the storywriter group scored higher than the webmaster group on both of those tests. Therefore, it appears that if a user’s goal was related to a website’s content, then content SK was modified more than if the user’s goal related to structure.

These results suggest two things. First, they suggest that content information can be sampled and that it can modify SK. This is consistent with other research that has shown that participants do learn content from websites when given a post website navigation test (e.g., Elgin, et al., 2001; Leventhal, et al., 1993; Rouet, 2003; Shapiro, 1999). Second, as predicted by the HuWI cycle, the results suggest that the sampling of content information and subsequent modification of content SK depends on the user’s goal. Specifically, if users’ goals relate to content, then they will acquire more content SK than if their goals relate to a website’s structure. This highlights the importance of users having a content-related goal in order to acquire content SK, and suggests that the acquisition of at least content SK was goal-dependent. However, this was not the case when the goal related to structure.

Results of the analysis of structure SK scores revealed that the acquisition of structure SK did not depend on whether or not the goal related to structure. That is, based on the HuWI cycle, it was predicted that participants who used the website in order to make plans to modify its structure (i.e., the webmaster group) would sample more structure information and subsequently modify structure SK more than participants who used the same website in order to make plans to modify its content (i.e., the storywriter group). The analysis of structure SK test scores revealed that there were no differences between the webmaster and storywriter groups on the structure SK variable.

There are at least three potential explanations for this outcome. First, it is possible that the manipulation did not focus the participants’ attention on structural information. However, this appears to be the least likely explanation for several reasons. Specifically, the analysis of self-report measures and the number of actions taken while exploring the website suggest that the webmaster group attended to structure more than the storywriter group. In addition, as indicated by the differences in content SK, the webmaster group did not appear to have attended to content as much as would have been possible. Therefore, although it is still possible that participants did not attend to structure adequately, it appears to be less likely than the following explanations.

Alternatively, it is possible that the employed measure of structure SK was not sensitive enough to capture any true difference that might have existed. Although the structure SK test, unlike the structure matrix test, revealed scores for at least one group that were above chance, examination of the means in Table 1 reveals that the scores on the test were only 7.74 % above chance for the webmaster group and 4.38% above chance for the storywriter group. Scores that appear to be so near chance level raise the suspicion that the test was either too difficult or insensitive to structure SK. Future research should try alternative measures of structure SK (e.g., drawing or card-sorting techniques) in order to determine whether or not this potential insensitivity explains why differences were not observed between groups with widely different goals.

A third candidate for not detecting a difference between the groups on structure SK is that structure SK is not easily modified, making detecting changes in structure SK difficult regardless of the way it is measured. In other words, structure SK might not accommodate information as easily as does content SK. This explanation would be consistent with research that suggests that structure SK is difficult, if not impossible to acquire (i.e., Farris et al., 2002). The following section delves further into this possibility.

Goal-Relevancy and Structure vs. Content System Knowledge Modification

As mentioned previously, Farris et al. (2002) challenged the notion that users can acquire knowledge about a website’s structure. Participants in their study drew the structure of a recently explored website. The researchers noted that the drawings did not resemble the website’s structure, but rather the drawings reflected the relations between the concepts that were presented within the website (i.e., the content SK). Therefore, they concluded that users do not develop a strong understanding of a website’s structure. However, one potential shortcoming of their study was that the specific goals of the participants appeared to have related to content, rather than structure. According to the HuWI cycle, if the goal had related to structure, then it is possible that they could have acquired structure SK.

Based on Farris et al.’s (2002) results, along with predictions derived from the HuWI cycle, the current study investigated the possibility that users could acquire structure SK if their goal related specifically to the website’s structure. The results of the reported study were consistent with the results obtained by Farris et al., but not with the predictions derived from the HuWI cycle. That is, the results suggested that both groups of participants learned very little about the website’s structure.  However, it appears that one might be able to modify structure SK.  This is suggested by the above chance structure SK test performance in the webmaster group. Accordingly, it appears that structure SK is more difficult to acquire than content SK.

In anticipation that this issue might need to be addressed, measures of both content and structure SK (i.e., the C&S SK test and C&S matrix test) were administered. The items on these tests required participants to identify relations between characters in the website that existed in both the content and the structure, as opposed to only one or the other as was the case earlier. Analyses of these tests revealed that the storywriter group, whose task related more to content, recalled more C&S relationships than the webmaster group. This suggests that when the goal related to content, SK was modified more than when the goal related to structure. In other words, it appears that content SK accommodates information more readily than structure SK. Because it is possible that it is difficult to modify structure SK, future research should focus on finding more sensitive measures to assess structure SK modification

Beyond finding ways to assess structure SK, one must ask why it might be more difficult to accommodate information into structure SK than it is for content SK. Recall that SK is a schema, and a schema is a pattern of knowledge that is frequent in a situation. In addition, the pattern of knowledge is a group of knowledge elements for a situation, which are general memories. When developing a schema, therefore, one must encode information into memory that will later be recalled. Accordingly, one should not only examine the information that is going to be encoded into memory, but also how that information is encoded and later recalled.

Numerous studies have shown that elaborative rehearsal will lead to deep processing of information, whereas maintenance rehearsal will lead to shallow processing of information (Craik & Lockhart, 1972; reviews of empirical findings presented in Baddeley, 1990 and Horton & Mills, 1984). In addition, recall of information that is encoded into memory using deep processing is far superior to that which is encoded using shallow processing, supposedly because deep processing creates more connections in memory to facilitate recall (Craik & Watkins, 1973).

Based on this, one could argue that structure information is not meaningful enough to facilitate deep processing, which makes it less memorable than content information. In fact, the only meaning that can be found in structure information, without creating meaning as a mnemonic, is that a webpage either is or is not connected to another webpage. Content information, on the other hand, can be meaningful enough to facilitate deep processing, which would make it more memorable than structure information. For example, knowing that two characters are married, and one is having an extramarital love affair with their spouse’s sibling has much more meaning to be encoded into SK than simply the fact that all of these characters webpages were linked. Therefore, it is possible that structure SK is more difficult to recall than content SK because it is not encoded as well.

Alternatively, one could argue, as suggested by Farris et al. (2002), that typically users do not process structure information when they use the web. Recall that Farris et al. (2002) demonstrated that users could not acquire structure SK on a task where the goal was not specific to structure. One of their conclusions was that users do not normally process structure information because they use the web with goals that relate to processing content. In order to address this issue, the reported experiment utilized a goal (i.e., being a webmaster) that would require the processing of structure information. Although the issue of experience with processing structure information remains unanswered, it does not appear to be likely that simply having a goal that relates to structure will make users acquire structure SK.

Because having a goal that relates to structure does not influence the processing of structure information, then what other reason could there be for not acquiring structure SK?  One likely answer was suggested by Farris, Jones, and Elgin (2001, 2002) and Boechler (2001). That is, the concept of “structure” in hypermedia research may be the product of the “spatial” metaphor that has been used to simplify discussions of hypermedia.[5] The term “structure” assumes spatial properties such as distance, direction, and shape exist. However, Farris et al. (2001, 2002) and Boechler (2001) argue that websites are not spatial, thus they contain no structure information. In other words, websites do not have the properties that we associate with a physical structure, so there is no reason to assume that structural information can be sampled from them. There is no distance, direction, or shape on a website, so no information can exist about these non-existent properties.

Implications

The HuWI Cycle

In general, the current study demonstrated that content SK was modified by the content information in the website and that this modification was dependent upon whether or not the participants’ goal related to content. However, assuming that structure information can be processed, it appears that content SK was more accommodating to new information than structure SK. Consistent with other research (e.g., Farris et al., 2002), there appears to be little if any modification of structure SK.

This finding is inconsistent with the “plausibility hypothesis,” which, as defined by Tergan (1997), states that users will acquire the structure of a website simply by using it, and by learning the structure of a website they will learn the relationships between concepts. In other words, there appears to be no support for Kearsly’s (1988) supposition that the web will improve learning because it focuses attention on structural information since it is either not possible or difficult to modify structure SK. However, there is evidence to suggest that users will learn the relationships between concepts and those conceptual relationships will be construed as the website’s structural relationships (Farris et al., 2002). In other words, based on the available evidence, content is the only information that is learned, and it is the only information used to guide exploration. 

In addition, an implicit assumption of the plausibility hypothesis is that users will “serendipitously” sample goal-irrelevant information (Cunningham et al., 1993), like structure SK. The reported study showed that content SK was best modified by the information in the website when the goal relates to content and that structure SK does not appear to be modified even when the goal relates to structure. Therefore, there appears to be no means by which information presented on the web will be sampled serendipitously in order to modify structure SK.

Although, in general, the current study demonstrated that content SK was modified by the content information in the website and that this modification was dependent upon users’ goals, there still are several uninvestigated issues, some of which have been mentioned already. For example, the issue of SK accommodation might be explored further by investigating what makes SK more or less able to accommodate additional information. For example, will different types of website structures (e.g. linear, hierarchical, etc.) be more or less susceptible to structure SK modification because they vary inherently in ease of use (Larson & Czerwinski, 1998)? Are there ways to promote deeper processing of structure SK so that it can be accommodated? Addressing issues such as these might lead to models that will be able to predict the effectiveness of learning on the web.

Web Design

Web design, in general, is an iterative process of gathering information about target users and incorporating this information into the design and redesign of the website (Mayhew, 1999). The current study highlights the need of not only understanding how users think about information (i.e., their mental model), but also understanding the relationship between the user, the system, and the goal. The former is what is known as user-centered design and is championed by many usability professionals (Mayhew, 1999, Nielsen, 2000). The latter is known as use-centered design and is a less commonly found methodology in the HCI literature[6]. In general, user-centered design, as the name implies, focuses on the user and the user’s goals in order to design a system. Use-centered design does not focus on the user or the goal as separate entities, but rather on the relationships between these entities so that the user, system, and goal can be integrated in order to complete a task (Flach & Dominguez, 1995).

The current study found evidence in support of the use-centered design methodology. Specifically, it was demonstrated that it is important to understand the relationship between the user, system, and the goal. One could imagine instances in which the user’s goal is incongruent with the website’s goal, thus causing problems for the user. For example, users searching for information about how to install additional memory into their computers might have problems finding the information on a website that sells memory upgrades, even though the information is there. In this example, the relationship between the goal of the user (i.e., to locate memory installation instructions) and the system (to sell computer hardware) is incongruent. Many technology websites deal with this problem by having a “support” section of the website, which contains information for existing customers (e.g., installation information). This type of strategy separates clearly the website into sections that center on different possible user goals (e.g., seeking information about a purchased product or seeking a product to purchase). Therefore, whether it is explicitly known or not, many websites do organize around user goals. However, the process to reach this design decision is unknown. One could speculate that it would have required several iterations of tedious user testing in order to arrive at the same design that would have been conceived of by using a use-centered design methodology.

In addition to supporting the use-centered design methodology, the current study has implications for the design of distance education courseware. As mentioned, there was no evidence in support of the plausibility hypothesis because it was not apparent that structure SK was modified, even when the goal was to study structure information. Since structure SK was not modified, it is assumed that users do not sample structure information. Taken with Farris et al.’s (2002) results, it is suggested that users acquire content SK and construe the relationships in content SK as the structure for the website.

The lack of evidence for the plausibility hypothesis is consistent with research that suggests that the non-linear structuring of subject matter in hypertext format does not improve comprehension and retention of subject matter compared to linear text, as assumed by the plausibility hypothesis (Tergan, 1997). In other words, because there is no evidence that users acquire a substantial amount of structural SK, there is no reason to assume that a hierarchical presentation will be more or less effective than a linear presentation, such as that in a textbook. Therefore, developers of web courseware should focus their efforts on other ways to use technology in order to more effectively present information to the user (e.g., the use of sound and motion, etc.; e.g., Najjar, 1998), rather than assume that the website will be effective for learning simply because it is nonlinear.




[1] The t test, which is the analysis used throughout this section, is fairly robust against inequality of variances, if the sample sizes are equal. If sample sizes are not approximately equal, and especially if the larger sample variance is associated with the smaller sample size, then the calculated t statistic may be dominated by the sample variance for the smaller sample (Winer, et al., 1991). Accordingly, all analyses reported here were evaluated thoroughly for homogeneity of variance.

[2] 61% of the participants completed the task correctly (i.e., identified the correct webpage or character to remove). The number of participants completing the task was distributed equally between the two groups and whether or not they completed the task correctly did not account for any variability on any of the obtained measures. In addition, none of the demographic information that was collected accounted for sufficient variability to justify inclusion into the analyses.

[3] Alternatively, one could not assume that responses from the other tests did not occupy their respective correct cells, thereby making the number of pertinent possibilities always 120. This would reduce the expected chance values for all of the matrix tests, thus yielding less stringent criteria for performing above chance. However, doing so does not reduce the expected chance values enough to change any interpretation. 

[4] A Bonferroni adjustment was not applied for the structure SK construct because there was only one test associated with it.

[5] For example, in a metaphorical sense, “websites consist of webpages and in order to navigate from one webpage to another, one might have to traverse several webpages in order to arrive at the location that is at the bottom of the hierarchy for the website.” In a literal sense, “network servers consist of information units and in order to access information from one information unit to another, one might have to execute commands on several information units in order to access an information unit in the directory that is embedded within the most subdirectories relative to the root directory on the network server.”

[6] To arrive at this conclusion, a search for the exact phrases “user centered design” and “use centered design” were performed at HCI Bibliography (www.hcibib.org), a comprehensive database of HCI related books and articles, and on Google (www.google.com), a general World Wide Web search engine. The “user centered design” search yielded 42 references in HCI Bibliography and an estimated 36,700 in Google, while “use centered design” search yielded 0 and 232, respectively. 

Document Last Updated December 31 1969 19:00:00.



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